O.G.
It is not these well-fed, long-haired men that I fear, but the pale and the hungry-looking.
Posts: 54
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Post by Cat on Jun 30, 2017 17:52:00 GMT
"Cast out for your sin? Come here for redemption. We've got grace for cheap. We've got grace for cheap - lest you end up bested, lost and torn to shreds, dissected." Sheol is not a place for the docile or faint of heart; while the higher circles are fairly safe, by entering circles 3-7 you are consenting to the possibility of your character being subjected to grievous and heinous acts, up to and including death - the lower the circle, the higher the chance. What it is a place for, however, is freedom and personal growth; there is an allowance here to break free of the shackles and bonds of "higher" society, to indulge in carnality. For the braver souls, it is also a chance at redemption. Why would I want to join if my character could die?The likelihood of your character actually being killed - if they are or seek to become a member, that is - is very slim. After all, what good would it do a shepherd to regularly cull its flock? That does not mean, however, your character will avoid minor or major injury - that is actually highly likely. All of this is only applicable to those in the third or lower circles; those in the first two circles are more considered outsiders than true members. But why then, still, would you want to join? Well, for one, hardships are a classic way to develop a character. In Sheol, you (and your character) have the option of trying for redemption (the "good" option) or dancing with the devil and trying for hellish glory (the "evil" option). Sheol, however, is not a generic or neutral pack; whether you want it or not, simply by existing in Sheol, one's soul will be darkened. Secondly, many of its ranks encourage - or even require - venturing to other lands and seeking out loners or packs for different reasons. Third, if you would like to shamelessly enjoy playing an aggressive, grouchy, maniacal, or anarchistic character, this is the place for you. In fact, if you(r character) doesn't enjoy hierarchy or so-called leadership, this too is the place for you. Sheol is controlled chaos; meaningful anarchy, meaning ---
Dominance, in Sheol, is earned. The only role of definite and complete command is The Dragon (and potentially his Serpent, if applicable); though he is much more a ring leader than a dictator. Rank does not automatically mean dominance; simply because you are in a lower circle does not mean you are "higher ranked" than someone in a higher circle; you must earn their fear (or respect) in order to personally outrank them, and it is only them that can decide this. Particular ranks are expected to "outrank" those above them; if this fails to happen, they may be overthrown or punished. " What's the point of having any particular rank then?", you ask. First and foremost, ranks are stratifying. They allow members to easily acknowledge what their current intended purpose is, as well as form a starting point as to what is expected of them as far as their place in the pack. Moreover, they are reflective of The Dragon's opinion of their worth and their best attributes; the lower the circle they are placed within implies more trust and value seen in the individual. For those seeking redemption, the opposite would be true. So how do I join?Through trials; however, put simply, initiation may start by piquing the interest of the Dragon (highest chance of induction, alongside perhaps the Bellwether) or any other Sheolite. Because there is no true "hierarchy", the lowest member of each circle (e.g. Bellwether, Siren, Behemoth, Leviathan, etc.) can induct; however, they cannot award a rank below them (the Behemoth could not give out the rank 'Daimon' but could reward Incubus/Succubus, Bellwether can only reward Sheep or Lamb, etc.). Basically, just roleplay with a member, word will get around. Gossip runs high in hell.
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O.G.
It is not these well-fed, long-haired men that I fear, but the pale and the hungry-looking.
Posts: 54
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Post by Cat on Jul 1, 2017 15:33:58 GMT
The First Circle is one of relative ignorance and innocence; whether they are stolen from the confines of prior Kingdoms or come knocking at the gates themselves, the inmates of this level are perhaps judged most fiercely of all. Lambs: Children born into Sheol or taken in. When they are able to support themselves and contribute properly to Sheol society, they may descend the Flock as Sheep. Sheep: Individuals who are still being inducted in Sheol; they do not qualify for lower levels, and as such are kept high above the others while they are tethered still to the world of light and rightness. *The Bellwether: The epitome of the flock; they know well what traits are required to flourish in this hellish environment and are able to weed out the imposters -- the wolves in sheep clothing -- from the truly capable. They may spend their time enlightening the newest members of their herd to the truth of Sheol; more often than not, however, they are the guardian of the gates, fielding in or away strangers who wander into Sheol's gates. The Second Circle of Sheol is one of lust personified -- those of lovers, not fighters; those within this realm are able to use beauty over brawn as masters of seduction to elicit desired responses. Though outsiders may label it a den of iniquity, the ranks herein are of the utmost importance to Sheol, as they solidify its future since many of its lower members hold ideals that do not involve love or procreation. They are intelligent enough to pick out superior traits and confident enough to pursue them. Incubi (s. Incubus): The most shallow member of the Second Circle, these are males who not only possess the most desirable physical traits, but also seek to spread them about the lands, to infect the higher orders of outsiders with the deviousness of Sheol. Their actions may garner new sheep and lambs for Sheol, or incite dissension for outside packs; either way, they keep mostly to themselves and their women. Succubi (s. Succubus): The finest women Sheol has to offer; like the Incubi they possess the utmost of desirable traits that make them prime candidates to produce lambs for Sheol. These lambs may kept and raised, bartered, sent for slaughter --to make up for debts or for sacrifice -- or implanted in outside stations to keep watch. *The Siren: The All-Mother of the lower circles; a female who oversees her higher comrades and ensures worthy progeny are being produced. She may set up potential pairs or targets, or decide which pups should be recruited, kept, bartered off, or otherwise disposed of. Where the Incubi and Succubi deal with those outside of Sheol, the Siren may choose -- on rare occasion -- to breed with a member of the lower circles who has proven the worth of their genes in her knowing eyes. The Third Circle is one of kindled gluttony, reserved only for those whose rampant hunger is sated by duties and conquests. They are the first Circle to truly be considered with any - even meager - respect for their wants to bring chaos and dissolution to the furthest corners of the land, thereby furthering the name of Sheol. Rephaim (s. Rephaite): Individuals to take up this rank are trained soldiers, dutiful and active in whatever missions they are rendered. They have proven their devotion to Sheol and are rewarded thusly with a faith and honor to carry out whatever duties the lower ranks deem them fit to do. Behemoth: Commander of his troops, the gluttonous titan is a warrior exalted, not only for his scrappy doggedness, but for his tenacity and resilience. The Fourth Circle is one whose walls are built of gold, for herein lies those of insatiable greed. Starved for glory and recognition, these individuals overcame their prior loyalties; a prerequisite for entering this circle is the denouncement of prior affiliations -- disavowing membership to a pack -- in order to join Sheol. These individuals are those governed by their insatiable appetite for opportunities. Daimon: Under the watchful eyes of the Leviathan, these individuals may be sent elsewhere to incite the same traitorous ambition that garnered them initiation into Sheol; when amongst the their brethren, they are often the ones aiding to organize tournaments or training, knowing the lower ranks better than those in power due to their closeness. Traitorous as they once were, they are in-tune and familiar with their comrades, and know best how to utilize them. Either at behest of the seventh circle or of their own volition, they may initiation physical beatings or elect an individual to be the punching bag. Leviathan: The Hellmouth incarnate, this member is one of massive fortitude. They are goodness cloaked in shadow, fallen from grace only to be embraced by hellfire. Tasked with determining the loyalty and devotion of their packmates, they ensure that the situations befalling their previous pack do not surface in Sheol. If ever there are members who show signs of disloyalty or a want to venture elsewhere or under a different banner, the Leviathan should either rectify the situation, alert higher ups to bring the individual(s) to trial, or eliminate the problem themselves. The Fifth Circle is one of primal anger and temperance, the proverbial yin and yang. This duet's purpose is to maintain a status quo within and amongst Sheol and its members, to cater to and provoke from the others the required skills and emotions to maintain morale and status quo. Abel: This individual is perhaps the most compassionate of the lower circles; they are tasked with sating the needs of their comrades and keeping the peace. The keeper of morale, they may tend to the wounded (even those who faced punishment), organize and lead hunting expeditions, or aid in those seeking to descend (or ascend) the ranks. A 'turn the other cheek' sort, they may be called upon to be the punching bag of the lower circles, to be the sacrificial lamb for the sins of their brothers. Still, the benefits to such a gossamer and tentative position -- the respect earned and command allowed -- tend to outweigh the occupational hazards. Cain: The lower and more devious of the cardinal duet, this member is most certainly his partner's keeper. Should he who acts as Abel be deemed insufficient, they may be taken out by Cain and replaced accordingly; otherwise, this individual should seek to unite Sheol's ranks, though as Abel may seek to do so with kindness, Cain my seek to do so with violence. Whether it be to give everyone matching scars or injuries, or just to even the playing field a little bit. Their anger needbe kept in check, however, lest their actions call for trial or punishment. The sixth circle contains the upholders of equilibrium; they are a band whose purpose it is to balance out the land's heresy, reaping lost souls, capturing the worthy, plaguing the weak and ending the useless. They often roam outside of Sheol - sometimes together, other times alone - living only for their duty and nothing more. These tend to be not so much ranks as ways of life for the quad of individuals, awarded rarely and only to those who have a clear vision. Death: The last of the quaternion, though certainly not the least. Any individuals who betray or fall into ill favor with Sheol may find this individual on their trail, made to either bring renegades back to face judgement before Sheol, or to render them to ruin immediately upon being found. If they so choose and with lower permission, a higher member of Sheol may be taken as an aid or personal apprentice in these matters, or if the other three are busy elsewhere. Famine: The third creature of the cavalry is one of restriction and justice, the challenger amongst the circus. This individual is one who pushes others to their breaking point, ruthless and relentless in their pursuit of retribution for the world. While within Sheol they may crack down training on the higher circles, asserting their power by creating challenges -- sometimes nigh impossible -- for their packmates to overcome. When traveling outside of Sheol, they may either accompany other members of the Cavalry to aid them in wreaking havoc, or ravage the outside world alone as they see fit. War: The second who comes to pass is he who was born and bred to live on the battlefield. They may "join" other groups temporarily just to sate their need for conflict, either assisting one side or another, or creating civil war and dissolution within a single group. They do not claim to act on behest of Sheol, but instead claim to do so for their own amusement and/or ideals. If necessary, they may involve the Basilisk in their plans, or work with them to train/recruit other soldiers. Conquest: The first of four: this individual appears to be the epitome of all; looks, charm, strength, intelligence. They have a silver tongue and a wicked mind. From forming alliances to forsaking enemies, they are in charge of investigating the outside world and its inhabitants, picking out the weak from the worthy. They may slate groups for takeover, even, if they so choose. Often considered the leader of The Four, they may be looked upon to train/recruit others to fill the higher Cavalry ranks.The seventh circle is that of pure righteousness -- that holy violence. This realm is for those most volatile and violent, reserved only for a pair who are as dastardly as they are proactive. Deified gladiators, the duet herein are as feared as they are revered for their relentless tenacity and strength. Their severity does not come without the utmost devotion to Sheol, though they are not restricted by it.
*Ichneumon: Though less strong than the Basilisk, this individual may be more skilled and tactical in battle, for presumably if the time came they could end the Basilisk's reign; where they deal mostly with outsiders, Ichneumon deals more with insiders: the executioner to the Ninth's circles judgement, when necessary. Despite their viciousness, they do possess intellect enough to devise working strategies, sometimes working with Conquest in order to devise takeovers and determine who from the wreckage should be kept. Alone or with the Basilisk they may also train fighters in the art of battle stratagem. *The Basilisk: The most deadly force Sheol has to offer, this individual is as unapologetically lethal as they are devout to their cause. Any outsider that poses a threat to Sheol is dealt with swiftly by the Basilisk; equally, this individual may offer their services to outside sources for the right price, or at behest of the Dragon. Often of different, more aggressive mindset than Ichneumon, the Basilisk may be too volatile to coexist for long periods of time within the walls of Sheol, and may devise fighting tournaments or public punishments to sate their need for violence. They may also accompany War as general of their army on the battlefield if and when such a time comes.
The eighth circle is composed of those who honor truth and transparency above all else; they are the keepers of Sheol, destined to guard its sanctity eternally. If any below them fall wayward or prove disloyal or deceptive, they are cast judgement upon by the Hydra and its Tartaruchi. The Tartaruchi (s. Tartaruchus): The metaphoric heads of the Hydra; a maximum of six individuals may hold this rank at one time; they are the jury of Sheol. Often times coming from different backgrounds and experiences, each individual is intended to bring a different viewpoint and way of being to the rank. Though this can make decisions and coexistence difficult, it is intended that their sense of justice and rightness should trump the dissent. Majority vote almost always wins (though the three lower ranks may override it at their own risk). *The Hydra: Not only a glorified Tartaruchus, the Hydra is a member mysterious as they are sinister: a force of legend. They are well versed in the ways and history of Sheol, and are tasked with protecting it in its entirety. They are responsible for overseeing that the higher circles do not lose their brains to their wickedness. The Ninth and Final Circle is one nigh unbreakable; herein lies the most treacherous, those proven few whom have not only exceeded the expectations rendered unto them but continue to infect others with plague of nefariousness. It is this wicked intelligence -- that blue-blooded deception -- which separates them from their higher counterparts, for to delve this deep is to become exalted.
The Serpent: Heir to the Dragon, this individual may be young still, inducted from as near birth as possible to inherit the Kingdom of the Damned should the Beast himself fall. Though not absolute, the Serpent is likely to be kin to the Dragon, akin to him in intelligence and villainy. They wield the ability to command the legion as the Dragon might, though they are more subjected to the potential backlash of their peers should they fail to establish a solid leadership. The Dragon: The red dragon -- the evening star -- he who burns bright with holy fire. He was once of the heavenly order; cast out, he sought to rebel from his teachings and raze the world to chaos and ruin. He does not rule with an iron fist, but rather the steel will of a tungsten mind.
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O.G.
It is not these well-fed, long-haired men that I fear, but the pale and the hungry-looking.
Posts: 54
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Post by Cat on Jul 2, 2017 15:37:43 GMT
The Flock
Lambs o, o
Sheep o, o
*Bellwether x
The Nest
Incubi o, o
Succubi o, o
*The Siren x
The Abyss
Rephaim o, o
Behemoth x
The Hellmouth
Daimon o, o
Leviathan x
The Genesis
Abel o
Cain o
The Cavalry
Death x
Famine x
War x
Conquest Coup
The Sea
*Ichneumon o
*The Basilisk o
The Earth
The Tartaruchi o, o, o, o, o, o
*The Hydra x
The Depths
The Serpent o
The Dragon Hesperian
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O.G.
It is not these well-fed, long-haired men that I fear, but the pale and the hungry-looking.
Posts: 54
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Post by Cat on Jul 2, 2017 15:44:04 GMT
Fallen Angels, Redemption, and Ascending the Ranks
They fable and preach fables; Caelestial beings, and to step a toe out of line is heresy. Angels cast out of their proverbial Heaven are allotted entrance to Sheol, and are placed based upon their trespasses upon which judgement is cast. Should they seek to re-enter the Holy Kingdom and choose redemption, they must fulfill their story arc and overcome the tribulations that caused their fall from grace; therefore, each of these sinners will have a different part to play. As each chapter closes they ascend the ranks; once they are but sheep in wolf clothing, they may go through the final trial of (re)conversion, to see if they are truly ready to be (re)integrated into outside society.
How to Descend; earning and challenging for ranks
Unlike most packs, where doing one's given job and doing it well would allow them to take up a "higher" rank, in Sheol it would only assure that member would likely keep their current rank. After all, why fix something that's not broken? In Sheol, if one wishes to descend the ranks - however many - they should be bold enough to make it known publicly; if they are too shy or insecure to boast about their worth and wants, they are too weak and unworthy to descend. The Dragon - or other lower-lead ranks (Behemoth, Leviathan, etc.) are wont to help their comrades descend, as having a partner in crime - why, you ask? When anarchy and violence runs amok, it's best to have friends who will watch your back, or follow you into war. Most ranks must be earned through trials, given by a superior (often previously approved by the Dragon to assure maximum potential gained if completed). These trials are relevant to the sought-after rank; depending on which circle the particular rank is in and how low it goes, multiple trials may require flawless completion; some ranks, however, can simply be challenged for, and have typical ways to do so.
Ranks with the asterisk * are challengeable, such as:
*The Bellwether: The current Bellwhether and their Challenger must obtain and train a recruit who succeeds them (gains entrance to the Second Circle or lower); whichever provides to do so quicker or more efficiently will earn the winner their title.
*The Siren: There are two possible challenges that may be taken up, depending on the current status of Sheol: 1) The current Siren and her Challenger must breed with a lower male in Sheol (either chosen by or approved by the Dragon), with the winner being whomever produces the most successful litter. 2) The current Siren and her Challenger will be placed in charge of a litter each and judged according to how they handle their pups (e.g. who best utilizes their options whether it's culling, training, trading, or sacrificing them).
*Ichneumon: Much like the other Seventh Circle rank, the usual challenge is for the Challenger to spar/fight the current Ichneumon, to submission or death. Alternatively, the Challenger can choose to battle the Basilisk, if they are supported by Conquest (over the current Ichneumon).
*The Basilisk: The most traditional challenge for this rank is the Challenger sparring/fighting the current Basilisk; this may end in submission, injury, or even death, depending on the contenders and how valuable the Dragon finds them (he may call an end to the fight and name a winner early if he happens to value the loser enough to spare them). Other, more intricate challenges may be requested.
*The Hydra: As with all else involving the Eighth Circle, a majority vote of the Tartaruchi must end in agreement that the current Hydra should be replaced. Only a member of the Tartaruchi may qualify as a potential challenger; the only exception to this is if another member completes the necessary requirements to enter the eighth circle.
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O.G.
It is not these well-fed, long-haired men that I fear, but the pale and the hungry-looking.
Posts: 54
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Post by Cat on Jul 4, 2017 13:04:33 GMT
Current plots Sheol has not yet been made public; the only ones who know of its existence are The Dragon and his old war companion. If you want to gain entrance into Sheol before it is launched, there are two ways: I. Join Caeleste and befriend Hesperian; impress him, support him, follow him. When he falls from grace, you may join in the flames. prerequisites Must be able to deceive Caelestians while getting closer to Hesperian without outting his nefarious plans. negotiable May be immediately given the rank of Daimon (or higher) once Sheol has begun. Can stay within Sheol or leave to another station/target to reenact the same thing. difficulty 3/10 II. The Whore of Babylon; whether Hesperian has to sow her from loins himself or simply find and ascertain her; She is slated to sire three of the four most vile, raucous, glorious beings in existence: the last three of the cavalry. Though Conquest has been crowned, finding three other souls worthy of that righteous power that the Sixth Circle brings has proven almost impossible. So, he will breed for them. prerequisites Must be female. Must be red, or have at least one parent who was mostly red. Must be able and willing to bear at least three children with Coup. Cannot be related to Caw (mercyxfighter). ** **Alternatively, she must be white or " blue" instead of red, and must be able and willing to bear at least three children with Vesper or Hesperian respectively instead of Coup. If Vesper is preferred, the woman still cannot be related to Mercy/Fighter.
negotiable Can become a Succubus of Sheol immediately, with ability upon successful birth of proper children to become The Siren, and then can work her way lower if wanted. Or, she can leave once the children are weaned. Can be a daughter of Hesperian (only if the Coup path is taken [contact Cat if interested in this option]) or someone unrelated. difficulty 2/10, 4/10, or 7/10 - for Coup, Hesperian, and Vesper respectively. Think easy, normal, and hard modes.
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Post by ThomasGueda on Nov 14, 2021 16:06:54 GMT
Осаго онлайн Каждому автолюбителю рано или поздно приходится столкнуться с необходимостью проходить технический осмотр своего авто — эта процедура на данный момент является обязательной для всех транспортных средств. Однако частоту прохождения осмотра определяет возраст автомобиля. Так, согласно действующему законодательству легковые автомобили старше 10 лет должны проходить технический осмотр ежегодно, причем за просроченную диагностическую карту предусмотрен штраф. Более молодые транспортные средства в возрасте от 4 до 10 лет имеют небольшую поблажку — им необходимо проходить техосмотр один раз в 2 года. И только владельцы новых авто могут не появляться в специализированных пунктах до тех пор, пока транспортному средству не исполнится 4 года. В последнее время правила прохождения техосмотра претерпели некоторые изменения, ознакомиться с которыми необходимо каждому автолюбителю. Теперь регламент стал чуть жестче и обязательно включает в себя следующие правила: 1. Техосмотр обязательно должен проводиться «вживую», то есть необходим реальный осмотр автомобиля. Получение диагностической карты с помощью онлайн-сервисов, которые обещают быстрое оформление документа без фактического осмотра машины, является незаконным. И несмотря на уверения этих сервисов, что карта учитывается в базе ГИБДД, рисковать не стоит. Среди пунктов, проводящих диагностику автомобиля, следует выбирать проверенный и сертифицированный, так как только такие станции техосмотра передают данные в общую базу. 2. Сотрудник станции технического осмотра обязан производить фотофиксацию в начале и в конце осмотра. Это требование должно было вступить в силу еще в начале этой весны, но было отложено до 1 октября из-за пандемии. Оно в значительной мере повлияло на сокращение количества станций техосмотра, так как не все пункты смогли обеспечить нужную аппаратуру. Однако смекалистые владельцы станций техосмотра вышли из положения — их сотрудники просто фотографируют авто на телефон до начала осмотра и после него с последующим занесением снимков в базу. Также это требование несколько усложнило работу нелегальных пунктов техосмотра, которые предлагают диагностические карты онлайн. 3. По регламенту техосмотр проводится в течение определенного времени. На легковое авто без прицепа уходит 30 минут, поэтому теперь целесообразно заранее записываться на конкретное время, а не надеяться на прохождение в порядке живой очереди, т. к. это может сопровождаться очень длительным ожиданием. Время начала и окончания техосмотра фиксируется на фото. В течение этого времени специалист должен проверить работу всех световых приборов — габаритов, поворотников, дальнего света, противотуманных фонарей, аварийной сигнализации, стоп-сигналов и заднего хода. Ближний свет проверяется не только на его непосредственное наличие (чтобы обе фары горели), но и направление и сила освещения. Некоторые станции используют для этого окрашенную стену и делают вывод исходя из отражения на ней, другие оснащены специальным прибором. Кроме того, проверке подлежит работа стеклоочистительных щеток. Далее проверяется тормозная система — сначала колеса передней оси, потом задней. Проверка тормозов осуществляется на специальных роликах. Кроме того, специалист должен обязательно осмотреть внешний вид автомобиля, на предмет повреждений, которые могут влиять на безопасность нахождения авто на дороге или мешать обзору водителя — например, треснутое лобовое стекло или зеркала заднего вида. При техосмотре авто обязательно проверяется наличие и укомплектованность аптечки, знака аварийной остановки, а также наличие и наполненность огнетушителя. Вполне вероятно, что в ближайшем будущем в закон вновь будут внесены очередные изменения, которые разрешат не обращать внимание на трещины лобового стекла, а также будут допускать отсутствие аптечки или огнетушителя. По крайней мере, такое предложение уже выдвинули представители МВД, считая, что необходимо упростить процедуру техосмотра и ускорить ее. Есть еще одно нововведение, которое можно отнести скорее к категории поблажек — для получения полиса ОСАГО теперь не обязательно иметь действующую диагностическую карту. Это изменение вступило с 22 августа 2021 года. Однако новое требование не отменяет обязательного прохождения техосмотра, даже когда полис ОСАГО уже на руках.
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